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My plan for EGX 2014

So Eurogamer will be hosting their September expo at Earls Court Exhibition Centre between Thursday 25th and Sunday 28th September. I’ll be there all 4 days and looking at the schedule, it’s going to be pretty packed with upcoming titles and developer sessions. So I have hand picked some of the games I really wish to get my hands on as well as developer sessions I don’t want to miss.

Take a peek at the full show floor games listing here.



Some of the larger publisher titles I wish to get some hands on time with include:

  • Dead Island 2 (Priority) - Deep Silver
  • Battlefield: Hardline - EA
  • Borderlands: The Pre-Sequel - 2K Games
  • Cloudbuild - Rising Star Games
  • Crimes & Punishments: Sherlock Holmes - Deep Silver
  • Dying Light - Warner Bros. 
  • Elite Dangerous - Frontier Developments
  • Escape Dead Island (possibly) - Deep Silver
  • Evolve - 2K Games
  • Fable Legends - Microsoft Studios
  • Lara Croft and the Temple of Osiris - Square Enix
  • LittleBigPlanet 3 - Sony Computer Entertainment
  • Lords of the Fallen - Square Enix
  • The Evil Within - Bethesda
  • The Order: 1866 - Sony Computer Entertainment
  • Tri - Rising Star Games
  • Tulpa - Rising Star Games
  • Until Dawn - Sony Computer Entertainment

Fitting them in will depend on queuing times so will prioritise those I really wish to try (marked in bold).



The Rezzed area this year looks bigger than ever with a shit-ton of indie titles available for a little hands on. I’ll be aiming to try some of those which grab my attention as I scout the area as well as these particular devs/publishers:

  • Volume (priority) - Mike Bithell
  • Adventure Box (interview) - Happy L-Lord AB
  • Flockers (discuss) - Team 17
  • The Escapists (discuss) - Team 17
  • Schrodingers Cat - Team 17
  • Overruled (discuss) - Team 17
  • Penarium - Team 17
  • Beyond Eyes - Team 17
  • Tango Fiesta (discuss) - Mastertronic
  • Dream - Mastertronic
  • Bit Brawlers - tinyBuild Games
  • Calvino Noir - Calvino Noir Limited
  • Flame On - Laughing Jackal
  • Gauntlet - Warner Bros.
  • LA Cops (discuss) - Modern Dream
  • Lumino City - State of Play
  • Never Alone (Priority) - E-Line Media
  • Soul Axiom - Wales Interactive
  • Omega Agent - Fireproof Studios
  • TerraTech - Payload Studios
  • The Adventures of Bertram Fiddle - Rumpus Animation
  • The Room Three - Fireproof Studios
  • Verdun: 1914-1918 - BlackMill Games

Now some of these I have on Steam already via the Early Access program so will take this opportunity to hopefully discuss things I like/dislike so far and what improvements are planned. Any devs wanting to discuss their games while I play or have a mini interview can let me know, otherwise I’m sure to just ask as few questions if I spot you.



There are plenty of developer sessions going on during EGX. I am skipping some for my most anticipated story based games for sake of avoiding spoilers. Those I miss can be watched via the EGX Twitch channel so I should be able to catch up on the Monday. The sessions I will be hoping to attend are: 

Thursday 25th September

  • 12:00 - Dead Island 2
  • 13:00 - Dragon Age: Inquisition (maybe)
  • 15:00 - Roll7 - New announcement
  • 18:00 - Never Alone

Friday 26th September

  • 17:00 - Nuclear Throne
  • 18:00 - Battlefield: Hardline (maybe)

Saturday 27th September

  • 16:00 - Volume 
  • 17:00 - Evolve 

Sunday 28th September

  • 12:00 - Dying Light
  • 13:00 - Hellblade
  • 16:00 - Tearaway

The full schedule of developer sessions can be found here.


Let’s also not forget the peeps from SpecialEffect who hopefully have a stand showcasing some of the amazing tech used to help some of their disabled users get access to the world of gaming which drastically enhances their social lives and gives them chance to become more inclusive. There’s also some of the retailers I’ll be checking out such as my friends over at Insert Coin Clothing, who’ll be running their biggest event booth ever this year.

A recent addition to the show is Koei Tecmo’s showing of their upcoming Dead or Alive 5 Last Round on the PlayStation stage. This is the first time the game is being shown in the UK and they have prizes up for grabs for those who get involved.

I will be making my way there for the Thursday 2pm showing, Friday 2:45pm and possibly Saturday 2:45pm should anyone from the KT Family community wish to meet up and watch a few bouts.

As you can see, it’s going to be a pretty busy weekend. I hope to get it all in though as mentioned before, due to queues etc, time will be limited.


I’ll be sure to post up my highlights, interviews and talks either on my own blog here or over on the gamrs blog once the weekend is over.

If you are about and spot my mug around the show floor, don’t be shy and come say hello. Be sure to introduce yourself as I can’t remember faces of all peeps from social media. I’ll likely pop up a daily selfie in the morning like I did last year so you can easily identify me.


Spilling Milk and Shooting Shit on Tango Fiesta

Ok, well not exactly spilling milk, but Tango Fiesta (or Mango Fiesta) is developed by Spilt Milk Studios, and yes I did shoot plenty of goons.

The game released yesterday on Steam as an Early Access title and is a twin stick, top-down shooter paying homage to shooting games and action movies of the 80’s. I have been following the game through development via social channels and decided to dive right in on day one, especially seeing as there is a tasty 25% off right now for a limited time.


The game has made appearances at a few places such as video game expo, Rezzed and the London based gaming bar, Loading. Unfortunately I did not get the opportunity to attend either showing so this was my first hands on with the game and would love to give a little day one or perhaps “First Blood” feedback.


I would first like to say, the game is an early access title, which means it is still in development and consumers have an opportunity to pay-to-test the game. This may not sound right, and I am pretty cautious as to which early access titles I will opt in for. I don’t mind so much the concept of early access as it provides the development studio some revenues to continue developing the game, gives gamers access to the game early and gives gamers the opportunity to provide some great feedback which if used well by the development team, can lead to a much greater final product which you can see evolve over time.


I played around 2hrs of the game yesterday, was given the option of 4 characters, 3 weapons (plus grenades), and 3 game modes (Single Player, Local Co-op, Online Co-op). Unfortunately while attempting to join or host an online game there were no running lobbies or people attempting to join. I had nobody about for local co-op so had to opt for single player.

You can see my first hour with the game whilst dressed ridiculously here:

Watch live video from RidentFFXI on TwitchTV

My feedback/suggestions:

  • Single player felt tough as if designed for co-op play. While the challenge was enjoyable, it was maybe too much of a challenge against just one, with so many enemy spawns and bullets leading to a pretty swift death if there was a bit of distance to travel between objective points. Either a lowering of difficulty, a choice of difficulty or more health/ammo drops during single player.
  • Instead of “OBJ” on the roof of the buildings, I feel “DESTROY” would be better suited as I had no idea what I had to do with them at first. I first attempted to try and enter it. Also maybe a stagger of damage textures on the building after it takes so much damage would be a good indicator that shots are doing something.
  • I did encounter a bug with the online lobby when I tried to host, but as Spilt Milk were in the chat stream this was spotted.
  • The gun shop shows plenty of unlockable weaponry, but no indicators as to how they are unlocked. In the chat stream Spilt Milk gave me a pointer that completing a mission with Bionic Cop or Miller should unlock a weapon for purchase. No additional arsenal was unlocked from completing a stage, so would assume it is completing the whole mission, boss and all. Weapon unlock indicators or clues would be handy in the weapon shop.
  • Rocks and objects get in the way an awful lot causing the character to get stuck and become a sitting target. This is something I’ll get used to I guess.
  • I love the random maps, creates a new experience each time.
  • Combat and general control is great. Would be nice to maybe have an option to add a target crosshair to know where I’m aiming within the options menu.


I’ll be back on the game during this week and will hopefully get to experience the co-operative play. If you are on Steam and wish to join me, then add “Rident" to your friend list.

Really looking forward to seeing how the game develops in the coming months. Hope to join you on the battlefield.

Tango Fiesta is available now via Steam for just £7.49 (normal price £9.99) and is developed by Spilt Milk Studios and published by Mastertronic Games.


Indie Games Go At MCM

The weekend just passed played host to one of the biggest gaming, comic, anime and Japanese culture events in the UK which has been reported to have attracted over 100,000 visitors over the 3 days (that is a lot of people). The event played host to many great games, cosplayers of all leagues, eSports, comic writers and artists and so many booths to snap up cool and unique merchandise. Oh and let’s not forget the special guests which were available for signings and photos too.

I was kept pretty busy the whole weekend working with Tecmo Koei Europe on the Friday and Sunday and Reef Entertainment/ NIS America Europe on the Saturday so with the huge volume of people (you know over 100k) there was little time to see or get much else done on the show floor.

One of the highlights for me, which I did decide to use my spare time for was the Indie Games Go area which had a prime spot right near to Nintendo and 2K (Evolve) and played showcase to around 10 unique indie titles playable on iPads, PC’s and even PS Vita’s. Of those I managed to squeeze a little time with 6 of them so wish to give a little feedback on those.


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