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Spilling Milk and Shooting Shit on Tango Fiesta

Ok, well not exactly spilling milk, but Tango Fiesta (or Mango Fiesta) is developed by Spilt Milk Studios, and yes I did shoot plenty of goons.

The game released yesterday on Steam as an Early Access title and is a twin stick, top-down shooter paying homage to shooting games and action movies of the 80’s. I have been following the game through development via social channels and decided to dive right in on day one, especially seeing as there is a tasty 25% off right now for a limited time.


The game has made appearances at a few places such as video game expo, Rezzed and the London based gaming bar, Loading. Unfortunately I did not get the opportunity to attend either showing so this was my first hands on with the game and would love to give a little day one or perhaps “First Blood” feedback.


I would first like to say, the game is an early access title, which means it is still in development and consumers have an opportunity to pay-to-test the game. This may not sound right, and I am pretty cautious as to which early access titles I will opt in for. I don’t mind so much the concept of early access as it provides the development studio some revenues to continue developing the game, gives gamers access to the game early and gives gamers the opportunity to provide some great feedback which if used well by the development team, can lead to a much greater final product which you can see evolve over time.


I played around 2hrs of the game yesterday, was given the option of 4 characters, 3 weapons (plus grenades), and 3 game modes (Single Player, Local Co-op, Online Co-op). Unfortunately while attempting to join or host an online game there were no running lobbies or people attempting to join. I had nobody about for local co-op so had to opt for single player.

You can see my first hour with the game whilst dressed ridiculously here:

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My feedback/suggestions:

  • Single player felt tough as if designed for co-op play. While the challenge was enjoyable, it was maybe too much of a challenge against just one, with so many enemy spawns and bullets leading to a pretty swift death if there was a bit of distance to travel between objective points. Either a lowering of difficulty, a choice of difficulty or more health/ammo drops during single player.
  • Instead of “OBJ” on the roof of the buildings, I feel “DESTROY” would be better suited as I had no idea what I had to do with them at first. I first attempted to try and enter it. Also maybe a stagger of damage textures on the building after it takes so much damage would be a good indicator that shots are doing something.
  • I did encounter a bug with the online lobby when I tried to host, but as Spilt Milk were in the chat stream this was spotted.
  • The gun shop shows plenty of unlockable weaponry, but no indicators as to how they are unlocked. In the chat stream Spilt Milk gave me a pointer that completing a mission with Bionic Cop or Miller should unlock a weapon for purchase. No additional arsenal was unlocked from completing a stage, so would assume it is completing the whole mission, boss and all. Weapon unlock indicators or clues would be handy in the weapon shop.
  • Rocks and objects get in the way an awful lot causing the character to get stuck and become a sitting target. This is something I’ll get used to I guess.
  • I love the random maps, creates a new experience each time.
  • Combat and general control is great. Would be nice to maybe have an option to add a target crosshair to know where I’m aiming within the options menu.


I’ll be back on the game during this week and will hopefully get to experience the co-operative play. If you are on Steam and wish to join me, then add “Rident" to your friend list.

Really looking forward to seeing how the game develops in the coming months. Hope to join you on the battlefield.

Tango Fiesta is available now via Steam for just £7.49 (normal price £9.99) and is developed by Spilt Milk Studios and published by Mastertronic Games.


Indie Games Go At MCM

The weekend just passed played host to one of the biggest gaming, comic, anime and Japanese culture events in the UK which has been reported to have attracted over 100,000 visitors over the 3 days (that is a lot of people). The event played host to many great games, cosplayers of all leagues, eSports, comic writers and artists and so many booths to snap up cool and unique merchandise. Oh and let’s not forget the special guests which were available for signings and photos too.

I was kept pretty busy the whole weekend working with Tecmo Koei Europe on the Friday and Sunday and Reef Entertainment/ NIS America Europe on the Saturday so with the huge volume of people (you know over 100k) there was little time to see or get much else done on the show floor.

One of the highlights for me, which I did decide to use my spare time for was the Indie Games Go area which had a prime spot right near to Nintendo and 2K (Evolve) and played showcase to around 10 unique indie titles playable on iPads, PC’s and even PS Vita’s. Of those I managed to squeeze a little time with 6 of them so wish to give a little feedback on those.


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MCM London Comic Con - Games Expo


MCM London Comic Con or MCM Expo as some call it kicks off this Friday (23rd May 2014) and will play host to plenty of new and upcoming games as well as it’s Japanese culture, gaming merch, anime and comic stalls, special guests, memorabilia, cosplay and special panels and showings in the Theatres.

You can see the floor plan here or down below.

I’ll be there helping out Tecmo Koei Europe and NIS America in Europe on their booths, but here is a list of all the games announced so far:-


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NIS America in Europe Announces Playable Titles at MCM


NIS America famous for bringing Japanese titles overseas such as Disgaea, Hyperdimension Neptunia, Persona etc, have announced their plans for MCM London Comic con during the weekend of 23rd to 25th May 2014.

They will be showcasing two of their new portable titles, Hyperdimension Neptunia: Producing Perfection on PlayStation Vita and Etrian Odyssey Untold: The Millennium Girl on Nintendo 3DS.

As well as these titles being available to play on the booth, there will also be a sales desk with a decent selection of recent releases for PlayStation 3, PlayStation Vita and Nintendo 3DS.

I will also be there on the front line during the Saturday, so pop by and say hi as well as try out these great titles.


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Atelier Rorona Plus Announced For Europe and North America



Tecmo Koei Europe announced they are to release the much anticipated Atelier Rorona Plus: The Alchemist Of Arland on PlayStation 3, which will be available through retailers across Europe on 20th June 2014 and North America (via Tecmo Koei America) on 24th June 2014. This title is also being developed for a digital only release on the PlayStation Vita via the PlayStation Store on the same day.

Players will be able to go back to Arland, to where the trilogy began, focusing on the exploits of Rorolina Frixell, one the most beloved characters of the Arland trilogy, a young girl who is assigned to complete alchemy tasks over 3 years in order to keep her alchemy workshop and not be banished from the kingdom of Arland.


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