Ok, well not exactly spilling milk, but Tango Fiesta (or Mango Fiesta) is developed by Spilt Milk Studios, and yes I did shoot plenty of goons.
The game released yesterday on Steam as an Early Access title and is a twin stick, top-down shooter paying homage to shooting games and action movies of the 80’s. I have been following the game through development via social channels and decided to dive right in on day one, especially seeing as there is a tasty 25% off right now for a limited time.
The game has made appearances at a few places such as video game expo, Rezzed and the London based gaming bar, Loading. Unfortunately I did not get the opportunity to attend either showing so this was my first hands on with the game and would love to give a little day one or perhaps “First Blood” feedback.
THIS IS NOT A REVIEW!
I would first like to say, the game is an early access title, which means it is still in development and consumers have an opportunity to pay-to-test the game. This may not sound right, and I am pretty cautious as to which early access titles I will opt in for. I don’t mind so much the concept of early access as it provides the development studio some revenues to continue developing the game, gives gamers access to the game early and gives gamers the opportunity to provide some great feedback which if used well by the development team, can lead to a much greater final product which you can see evolve over time.
I played around 2hrs of the game yesterday, was given the option of 4 characters, 3 weapons (plus grenades), and 3 game modes (Single Player, Local Co-op, Online Co-op). Unfortunately while attempting to join or host an online game there were no running lobbies or people attempting to join. I had nobody about for local co-op so had to opt for single player.
You can see my first hour with the game whilst dressed ridiculously here:
- Single player felt tough as if designed for co-op play. While the challenge was enjoyable, it was maybe too much of a challenge against just one, with so many enemy spawns and bullets leading to a pretty swift death if there was a bit of distance to travel between objective points. Either a lowering of difficulty, a choice of difficulty or more health/ammo drops during single player.
- Instead of “OBJ” on the roof of the buildings, I feel “DESTROY” would be better suited as I had no idea what I had to do with them at first. I first attempted to try and enter it. Also maybe a stagger of damage textures on the building after it takes so much damage would be a good indicator that shots are doing something.
- I did encounter a bug with the online lobby when I tried to host, but as Spilt Milk were in the chat stream this was spotted.
- The gun shop shows plenty of unlockable weaponry, but no indicators as to how they are unlocked. In the chat stream Spilt Milk gave me a pointer that completing a mission with Bionic Cop or Miller should unlock a weapon for purchase. No additional arsenal was unlocked from completing a stage, so would assume it is completing the whole mission, boss and all. Weapon unlock indicators or clues would be handy in the weapon shop.
- Rocks and objects get in the way an awful lot causing the character to get stuck and become a sitting target. This is something I’ll get used to I guess.
- I love the random maps, creates a new experience each time.
- Combat and general control is great. Would be nice to maybe have an option to add a target crosshair to know where I’m aiming within the options menu.
I’ll be back on the game during this week and will hopefully get to experience the co-operative play. If you are on Steam and wish to join me, then add “Rident" to your friend list.
Really looking forward to seeing how the game develops in the coming months. Hope to join you on the battlefield.