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We Are GAMRs: Kingdom Hearts HD 1.5 ReMIX coming to PlayStation 3 across Europe and North America this fall

gamrs:

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Fully remastered in HD, Kingdom Hearts HD 1.5 ReMIX is a stunning collection of the critically acclaimed Kingdom Hearts Final Mix previously exclusive to Japan and Kingdom Hearts Re:Chain of Memories, never previously available in Europe and PAL territories.

In addition, the…

Nippon Ichi Software America Announce Time and Eternity for North America and Europe

gamrs:

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RPG fans will be delighted to hear that the highly anticipated Time and Eternity (know in Japan as Toki to Towa) will be released across North America and Europe this summer exclusively on the PlayStation 3.

Time and Eternity features a beautifully hand-drawn animation style and will have the you witnessing your own death at your wedding before travelling back in time to track down your own killer with your wife-to-be. There are also plans to expand the game after release with DLC allowing players to get even deeper into the world of Time and Eternity.

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How I look when I have to fight the T-Rex in Tomb Raider.

rachygram:

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How I look when I have to fight the T-Rex in Tomb Raider.

Haha the first time was like this xD

bafta-games:

Tomb Raider Q&A held at BAFTA
Last night at BAFTA’s HQ 195 Piccadilly, we were joined by Darrell Gallagher, Noah Hughes and Rhianna Pratchett, some of the key players behind Crystal Dynamics latest Tomb Raider game. Introduced by Keith Stuart, the Q&A was divided into two parts.
In the first half of the evening, the Head and Creative Director of Crystal Dynamics Gallagher and Hughes discussed how they approached making the game an origin story. Looking at the recent James Bond and Batman films as successful examples of rebooting iconic characters, they were keen to stress “the fine line between adding freshness to a series, while still retaining the familiarity”.
They delved into the importance of survival as an underlying theme running throughout each element of the game. Using Aron Ralston’s canyoneering survival as inspiration (dramatised in Danny Boyle’s film 127 Hours), they spoke about how the game will show Lara - as Hughes put it, “21 years old and fresh out university” -  forced into killing for the first time, and the different ways that this affects her journey.
In the second part, lead writer Pratchett joined the panel to elaborate on her role in the project. She explained how certain aspects of writing for games forces you to think carefully about what you want to happen in each scene. Unlike in film where a close-up of someone speaking is relatively straightforward, in games this tends to be the most complicated and expensive shot to achieve. By contrast, an explosion is much easier to simulate.
The evening concluded with the panel taking questions from the audience, ranging from those disappointed at the creative decisions made, to others eager to find out whether a sequel is already in the works.
You can find out more about the Tomb Raider Q&A by reading our Twitter reel of the event over on Storify. 
Discover more about games on BAFTA.org.

bafta-games:

Tomb Raider Q&A held at BAFTA

Last night at BAFTA’s HQ 195 Piccadilly, we were joined by Darrell Gallagher, Noah Hughes and Rhianna Pratchett, some of the key players behind Crystal Dynamics latest Tomb Raider game. Introduced by Keith Stuart, the Q&A was divided into two parts.

In the first half of the evening, the Head and Creative Director of Crystal Dynamics Gallagher and Hughes discussed how they approached making the game an origin story. Looking at the recent James Bond and Batman films as successful examples of rebooting iconic characters, they were keen to stress “the fine line between adding freshness to a series, while still retaining the familiarity”.

They delved into the importance of survival as an underlying theme running throughout each element of the game. Using Aron Ralston’s canyoneering survival as inspiration (dramatised in Danny Boyle’s film 127 Hours), they spoke about how the game will show Lara - as Hughes put it, “21 years old and fresh out university” -  forced into killing for the first time, and the different ways that this affects her journey.

In the second part, lead writer Pratchett joined the panel to elaborate on her role in the project. She explained how certain aspects of writing for games forces you to think carefully about what you want to happen in each scene. Unlike in film where a close-up of someone speaking is relatively straightforward, in games this tends to be the most complicated and expensive shot to achieve. By contrast, an explosion is much easier to simulate.

The evening concluded with the panel taking questions from the audience, ranging from those disappointed at the creative decisions made, to others eager to find out whether a sequel is already in the works.

You can find out more about the Tomb Raider Q&A by reading our Twitter reel of the event over on Storify.

Discover more about games on BAFTA.org.

Feb 8
tombraider:

It is official. Tomb Raider has gone gold. Read a note from Studio Head Darrell Gallagher here. 

tombraider:

It is official. Tomb Raider has gone gold. Read a note from Studio Head Darrell Gallagher here

Feb 8
tombraider:

BAFTA Tomb Raider Panel Announced 
If you’re in the London area we’ve got an exciting opportunity for you next week! The British Academy of Film and Television Arts will be hosting a Master Class to talk about the development of Tomb Raider next Tuesday, prior to release on March 5.
The panel will take place on Tuesday, February 12 from 7:00 PM-9:30 PM at the Princess Anne Theater at BAFTA headquarters in London. The Guardian’s award-winning video-game editor Keith Stuart will host the session. Talent from our studio will be in attendance, in addition to lead writer Rhianna Pratchett. Discussion will span design, creative, tech, writing, and more.
We’re also planning a similar event for BAFTA LA in the coming weeks. Keep your eyes on the blog for more details!
The event will be live blogged by The Guardian. Tickets are available here. The event is 18+ only.

tombraider:

BAFTA Tomb Raider Panel Announced

If you’re in the London area we’ve got an exciting opportunity for you next week! The British Academy of Film and Television Arts will be hosting a Master Class to talk about the development of Tomb Raider next Tuesday, prior to release on March 5.

The panel will take place on Tuesday, February 12 from 7:00 PM-9:30 PM at the Princess Anne Theater at BAFTA headquarters in London. The Guardian’s award-winning video-game editor Keith Stuart will host the session. Talent from our studio will be in attendance, in addition to lead writer Rhianna Pratchett. Discussion will span design, creative, tech, writing, and more.

We’re also planning a similar event for BAFTA LA in the coming weeks. Keep your eyes on the blog for more details!

The event will be live blogged by The Guardian. Tickets are available here. The event is 18+ only.

New Dynasty Warriors 8 Gameplay Videos

gamrs:

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Koei Tecmo have unleashed a variety of character gameplay videos today for fans to see some of their favourite characters in action in Dynasty Warriors 8.

WEI 

Cao Pi

Xiahou Dun

WU

Zhou Yu

SHU

Zhao Yun

OTHER

Diao Chan

Yuan Shao

Zhang Jiao 

rookiemag:

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December’s theme song: “Faith” by Kate Nash

Nov 8

My Final Fantasy in a Distant World to celebrate 25 years (Part 1)

Friday 2nd November 2012 will be a day I shall never forget.

Since 1987 Square Enix (formerly Squaresoft/Square) have been developing one of the most amazing RPG series in my opinion which have featured stunning graphics and animation even for the times of 8 bit entertainment systems. Many fans over the years, myself included, have enjoyed the stories of love, treachery, sacrifice, death, strength and hope. These stories really had you feeling involved and were accompanied by some deep and very fitting music scores.

My journey started like many others with Final Fantasy VII. I was unfamiliar at the time with past iterations of the game at the time though had been hinted they were great games. From the moment I saw Midgar in the opening scene and the dramatic music started my jaw dropped and I was forever hooked into the world of Final Fantasy.

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Being one of 4 similarly aged siblings we rarely received games for our older games systems and RPG’s were definitely low on the agenda when parents decided on what to get that all could play. I had to even go to a friends house to play The Adventure of Link on gold cartridge on the NES as my games only included the likes of Mario Bros 1 & 3, World Soccer, Battletoads, Duck Hunt, Bionic Commando, Darkwing Duck to name a few which were in their own right awesome. 

Also being based in Europe we never saw the release of Final Fantasy games until 1997 with Final Fantasy VII on the Playstation. Since then I have gone forwards and backwards with the series (currently replaying Final Fantasy VI and III) and love every moment of it.

 

So to tell you a little about myself with regards to my love of Final Fantasy, my favourite game in the series is Final Fantasy IX. The reason for this is because of my love for the world and its vast array of character races which are not all too human. It really puts you in a fantasy world which is almost pulled from a story book. There is also a lot of great mini games from finding Stiltzkin the moogle, posting mail via mognet, Chocobo hot & cold to name a few.

I really struggle to work out what I would consider my second favourite in the series. It would likely tie between Final Fantasy XI and Final Fantasy VII where it all really began for me. Final Fantasy XI holds a special place in my heart as I have made many friends in the world of Vana’diel, shared many great times and memories and learned a lot of things from people I have met along the way. I subscribed to Final Fantasy XI back in October 2004 and still subscribe and enter the world, though am a lot less acive then I used to be. I subscribe to Final Fantasy XIV too and have been with that since testing the Alpha but have not yet invested as much time in it as I have XI.

That’s my journey, now to the point of the article, what I did that Friday that was so amazing it has inspired me to write this…

Distant Worlds, a compilation of Final Fantasy tracks reimagined and performed with a full orchestra and choir and conducted by the legend that is Arnie Roth for those of you who don’t already know, was announced back in the summer to be touring with dates in the UK during November. Now seeing as I shamefully missed out when they toured last year I was quick to snap up tickets for the event, giving myself a front seat in the arena.

They were announced to be performing in the legendary Royal Albert Hall, which is renowned for it’s high quality music and arts performances including the BBC proms. This was definitely an opportunity not to be missed.

Around 3 weeks before the show, Square Enix Europe put out a competition to win tickets to an exclusive Final Fantasy 25th Anniversary event. No cost in entering, just a case of logging in to my Square Enix member account, checking the details and hitting a button to submit my entry.

With excitement already building for Distant Worlds and with MCM Expo just kicking off for the weekend, I get an email in from Square Enix with the words ”Congratulations! You have won!” on it. Cold chill and excitement builds even further, put me on a major high for MCM weekend. Only problem was I could take a guest, but who would it be?

After asking friends and a bit of public appeal on Twitter, I found my guest though had to let some who were interested down, but I believe I made the right choice knowing my friend was also a big fan of the Final Fantasy series and music and was attending the Distant Worlds concert in the evening.

The time had arrived. It was Friday 2nd November, I was dressed up (as I could attend such a venue in everyday clothes) all prepped and ready to go.

Final Fantasy 25th Anniversary Event 

The event run by Square Enix Europe to celebrate 25 great years of Final Fantasy was held at the Royal Albert Hall and we were greeted in the lobby with some awesome event themed lanyards and were interviewed by members of the SqEnix team on camera (not sure where or when the footage will be featured). Questions revolved around where we started in the Final Fantasy series, favourite games, characters, music score etc.

Shortly after the interview we were guided to a very swanky looking bar area and treated to cookies and coffee (or tea for those tea lovers) 

which was the chance to meet up with a few friends who also won as well as meet up with some other fans of the series and music including a rather awesome chocobo cosplayer with a very convincing “Kweh!”.

After a bit of indulging, we were directed upstairs to one of the upper floors and into the rather intimate Elgar room which had seats, a piano, keyboard and percussion all on stage ready for select members of the London Philharmonic Orchestra to perform an exclusive set to the 100 or so guests in the room. 

The first chill to pour down my back was when Nobuo Uematsu entered the room and walked straight past where we were seated, along with Arnie Roth and Masashi Hamauzu. Nobuo-san was sitting 2 rows in front of me, so close I could almost smell his hair (in a non-stalker kind of way) and I could see him bobbing away as the music pieces were performed.

I was so in awe at the whole performance I cannot remember the total order in which the songs were played, however one track that was truly amazing and stood out was Dark World from Final Fantasy VI which was the only piece of the day in which Nobuo Uematsu played on keyboards while Arnie Roth took to the violin. Such an amazing experience with a nice little chocobo medley at the end of it all. I don’t even think I could put a price to what I witnessed or say words that could really do it the justice it deserves.

The only one thing that annoyed me during the performance was some idiot recording the whole thing on his iPhone despite the attendees all being told explicitly before that photography and recording was strictly forbidden during the performance. It really does bug me when people show no respect, especially when given an opportunity to attend such an exclusive one-off experience.

Following the mini performance, with my legs now feeling like jelly and really struggling to contain my excitement (thinking about it now still gives me anxiety shakes), we were directed back downstairs to where the day had begun and were treated to drinks (non-alcoholic), buffet, and plenty of Eton Mess.

In the room opposite from the bar area was a mini art gallery featuring some really amazing pieces of Final Fantasy art spanning the series including an oil painting from Final Fantasy XIII-3: Lightning Returns which hadn’t even dried. You can see some of the amazing pieces here:

As well as the canvas art pieces there was also a few boards displaying the concept art for each of the Final Fantasy installments from I through to XIII. There were also playable versions of the Final Fantasy games on Playstation 2 and 3 consoles to help relive those nostalgic moments. I didn’t want to start playing them though as I knew I would get hooked and time was a limiting factor of the day.

After a couple of drinks, snacks and gawking at amazing images, Nobuo Uematsu, Arnie Roth and Masashi Hamauzu set themselves up in the bar area close to where some Final Fantasy merch was being sold and were doing some signings. Luckily I thought ahead and brought my Final Fantasy VII soundtrack for Nobuo-san to add a squiggle to as well as picking up one of the stock prints for all 3 autographs. 

It was such an honour to meet these amazing guys especially the one who created some of the music that will forever be embedded in my mind and accompanied by the visions of the scenes and emotions I experienced throughout out my journeys within the Final Fantasy series. I could barely speak and was shaking as I became star-struck meeting someone I have so much respect for. I became a little more comfortable once getting to Roth though.

Catching breath after many “squee’s” and religiously examining my signed pieces, i moved back into the art/buffet room and got chatting to some of the SqEnix employees including a very interesting Final Fantasy chat with an employee from the German offices.

No event would be without a goodie bag right? Well not only were the bags themselves awesome and branded with the Final Fantasy 25th Anniversary logo, but they contained a few rather cool items. Inside was a very cute little 25th Anniversary Chocobo plush toy holding a birthday cake, some of the special high quality 25th Anniversary playing cards with a different image on the face each card, and a 25th Anniversary logo t-shirt.

Before they headed off I managed to get back into the signing room to capture a quick snap with Nobuo Uematsu this time with a little more confidence to talk and not just drool and babble.

And so ended the Final Fantasy 25th Anniversary event with huge thanks to Square Enix Europe for hosting such a spectacular and amazing opportunity for myself and all other guests in attendance.

Next was food and a few drinks to pass the time before the big concert…

Nov 6

officialtombraiderblog:

Tomb Raider Tours #12: Christophe 

Not only Christophe’s collection majorly impressive, the video presentation takes Tomb Raider Tours to a new level. Sit back and enjoy this carefully crafted video tour, and try to keep your merchandise envy in check!

Name: Christophe

Country of Origin: France

How long have you been a fan of Tomb Raider?
I’ve been a fan of Tomb Raider since 1996, when I was 14 years old. The cover of the game immediately intrigued me. I said “Oh, a woman with two guns, why not?” I bought the video game at the end of 1996, around Christmas time. During the first minutes of the game, I immediately fell in love with Lara and her lonely and adventurous side. When I first saw a magazine with Lara, it amused me to cut out pictures of her and paste them everywhere on my desktop, on my wardrobe. Since that day, she has been a part of my life.

What is your fondest Tomb Raider memory?
My best memory was meeting the Square Enix France team in Paris in September 2011 to see a preview of Tomb Raider 9. I could meet other fans with whom I chatted on forums dedicated to Lara Croft. And I left with a great Tomb Raider lithograph numbered and signed by the team. Another very beautiful memory was the return of Lara in Tomb Raider Legend, with the new graphics engine at that time. I had immediately been seduced, the first cinematic where Lara climbed mountains in Bolivia, and she finished with a headstand. I loved this scene! To finish, I have many beautiful memories in all Tomb Raider games, but it would take too long to tell them all.

Where did you get the bulk of your Tomb Raider merchandise?
I buy a lot of them on eBay or “leboncoin” – a French web site of sale between particulars

How do you store or display all of your Tomb Raider goods?
Before, I showcased my collection in my bedroom, which I had decorated with ivy and Buddha statues, to reproduce the decoration of Thailand in Tomb Raider Underworld. In my new house I want to do a special room for Lara, like a museum. I have many ideas in mind… I would like to make a decoration in the style of an Egyptian temple, or do each wall a theme (Greece, Egypt, China…)

What is the gem of your Tomb Raider Collection?
My Tonner dolls because I think their faces looks like the most to Lara Croft. They are really the favorite of my collection. That, and my statue of Tomb Raider Legend, because she is very impressive! But I love all my collection.

Is your collection complete?
What items are on your Tomb Raider wishlist? My collection will never be complete for me, because I want to buy each new goody that comes out! It’s like a drug!

If you’ve got an impressive Tomb Raider collection and would like to show it off, send an email to community@crystald.com. 

This is an awesome collection of Tomb Raider goodies

Nov 1

We Are GAMRs: Dynasty Warriors 8 (Shin Sangokumusou 7) site goes live...

gamrs:

… in Japanese.

Koei Tecmo in Japan have launched the official website for the recently announced Shin Sangokumusou 7 or Dynasty Warriors 8 to us here in the West.

Available on the site so far is a collection of announced character bios and model stills some screenshots showing off some of…

: Namco Bandai Games UK confirms line up of games, special guest and events at LONDON COMIC CON MCM EXPO

namcobandaiuk:

Namco Bandai Games UK confirm the full line up of playable games, special guests, demos and schedule of events for London’s MCM Expo this October 26th – 28th.

Spread over 3 stands, Namco Bandai are set to have a huge presence this show.

NAMCO BANDAI STAND

On the main Namco Bandai stand,…

Awesome line up of guests and games

Test Brackets